[Scion] Volatile dead totems
Fun to find out someone else do that! It's still working well for me nearly T10 maps in the moment (highest I found up to now), Uber Labyrinth was obviously a piece of cake once I finally found the very last trial.
It's somewhat difficult to view, but I'm confident that I get greater than ten orbs during a period. Corpses are consumed as fast as these are created I think. Also, I'm only putting down one Unearth for the moment because that seems being enough and then there's only ten corpses for Unearth anyway (I replaced a further fire damage on unearthing with faster casting).
The idea is straightforward enough:
- get totems to cast Volatile Dead
- get other Totems for making sure you will find POE Currency corpses to explode using Unearth
- run around and try to never die
The build uses four totems; one extra originates from Soul Mantle and also the other one in the Hierophant ascendancy.
Example Link: http://www.pathofexile.com/forum/view-thread/2044712
NO.5 [Shadow - Assassin] Volatile Dead Assassin - Budget League Starter - SSF Viable
This Build in a league starter for 3.1. Build Have always been interested in builds that mostly play themselves - summoner builds, totem builds, etc., relaxing builds the place you don't ought to do such things as jump in a pack of monsters, or aim. I became captivated by Volatile Dead as soon as they spoiled it and decided I planned to try an affordable league-starting mapping build using it since the core skill.
PROS:
+ Cheap, zero uniques are needed to make this build run, probably sub 10c budget with the start of mapping
+ SSF viable, all of the gems needed to produce the build run might be bought from vendors using a Shadow
+ Good league starter for above reasons
+ I'm predicting a reliable clear speed in maps
CONS:
- NOT produced for endgame bosses by any stretch
- Limited resources, requires corpses to perform, can make boss fights extra difficult
- Clearspeed is capped by movement speed of VD orbs, which, not being projectiles, can not be sped up so far as I can tell
Gem links:
These links are theoretical and is going to be tampered with as I experiment using this type of build in 3.1.
Five- or six-link
Volatile Dead + Spell Cascade + Elemental Focus + Fire Penetration + Power Charge on Crit + Concentrated Effect
Playtesting will disclose whether we generate power charges very well to stay at max charges without Power Charge on Crit.
Four-link
Cast when Damage Taken + Immortal Call + Phase Run + Summon Ice Golem
Four-link
Unearth + Spell Echo + Greater Multiple Projectiles + Faster Casting
UPDATE: Added this four-link for boss fights, since we so many sockets unaccounted for, and in fact, why don't you maximize our corpse creation potential? Here are ten more corpses per click. If short on Sockets, Faster Casting may cease necessary here, since Spell Echo has already been speeding us up tremendously. I added Faster Casting because we aren't taking any cast speed passives, and return-per-click has already been optimized for that other spells via totems or cascade. Now more ways to buy Cheap POE Orbs, as an example, visit official MMOAH site.
It's somewhat difficult to view, but I'm confident that I get greater than ten orbs during a period. Corpses are consumed as fast as these are created I think. Also, I'm only putting down one Unearth for the moment because that seems being enough and then there's only ten corpses for Unearth anyway (I replaced a further fire damage on unearthing with faster casting).
The idea is straightforward enough:
- get totems to cast Volatile Dead
- get other Totems for making sure you will find POE Currency corpses to explode using Unearth
- run around and try to never die
The build uses four totems; one extra originates from Soul Mantle and also the other one in the Hierophant ascendancy.
Example Link: http://www.pathofexile.com/forum/view-thread/2044712
NO.5 [Shadow - Assassin] Volatile Dead Assassin - Budget League Starter - SSF Viable
This Build in a league starter for 3.1. Build Have always been interested in builds that mostly play themselves - summoner builds, totem builds, etc., relaxing builds the place you don't ought to do such things as jump in a pack of monsters, or aim. I became captivated by Volatile Dead as soon as they spoiled it and decided I planned to try an affordable league-starting mapping build using it since the core skill.
PROS:
+ Cheap, zero uniques are needed to make this build run, probably sub 10c budget with the start of mapping
+ SSF viable, all of the gems needed to produce the build run might be bought from vendors using a Shadow
+ Good league starter for above reasons
+ I'm predicting a reliable clear speed in maps
CONS:
- NOT produced for endgame bosses by any stretch
- Limited resources, requires corpses to perform, can make boss fights extra difficult
- Clearspeed is capped by movement speed of VD orbs, which, not being projectiles, can not be sped up so far as I can tell
Gem links:
These links are theoretical and is going to be tampered with as I experiment using this type of build in 3.1.
Five- or six-link
Volatile Dead + Spell Cascade + Elemental Focus + Fire Penetration + Power Charge on Crit + Concentrated Effect
Playtesting will disclose whether we generate power charges very well to stay at max charges without Power Charge on Crit.
Four-link
Cast when Damage Taken + Immortal Call + Phase Run + Summon Ice Golem
Four-link
Unearth + Spell Echo + Greater Multiple Projectiles + Faster Casting
UPDATE: Added this four-link for boss fights, since we so many sockets unaccounted for, and in fact, why don't you maximize our corpse creation potential? Here are ten more corpses per click. If short on Sockets, Faster Casting may cease necessary here, since Spell Echo has already been speeding us up tremendously. I added Faster Casting because we aren't taking any cast speed passives, and return-per-click has already been optimized for that other spells via totems or cascade. Now more ways to buy Cheap POE Orbs, as an example, visit official MMOAH site.
评论
发表评论