NBA Live 2002 Preview
NBA Live 2002 with the PlayStation 2 is nearing completion and ought to be hitting store shelves shortly. Visual Concepts, the overall game's developer, wasn't satisfied to create a direct port on the Dreamcast version and contains made several additions and changes to your PlayStation 2 version. We took a near-complete build of the experience through its paces to make you our NBA Mobile Coins last-minute impressions before the action arrives at retailers nationwide.
The PlayStation 2 version of NBA Live 2002 features precisely the same basic game modes as being the Dreamcast version: exhibition, season, franchise, street, and employ. However, the trail and practice modes have received a couple of additions. For starters, the scoring from the street mode now follows the familiar "play to 21" scoring system. In this mode, three-point shots count for two main points, and other shots yield just one point--the primary team to attain 21 wins. You will likely be able to work it so that teams must win using a margin of two points. In addition for the new scoring system, you will find four new street courts in the action, to get a total of eight. The new street courts would be the Fonde Rec Center, Run 'N Shoot, Mosswood Park, and Hank Gathers Rec Center.
In terms from the practice mode, the brand new additions are a tad more pronounced. You can still practice shooting, dunking, and dribbling for a heart's content, however the PlayStation 2 game comes with the power to scrimmage and employ free throws. The scrimmage mode isn't a complete game, instead it targets teaching the intricacies of running individual plays. Scrimmage is played within a half-court setting, and also the offensive team must manage a variety of random plays, with cursors pointing out of the direction of ball movement, picks, etc. The free-throw practice mode plays in the same way it sounds. You can make and take as numerous free-throw shots as you desire, and the sport keeps track of your shooting percentage. Interestingly, about the PlayStation 2 Dual Shock controller, the right and left arrows for shooting free throws are mapped on the left and right analog sticks. This new configuration is a touch tricky initially but can become second nature with practice.
The same holds true to the general control scheme within the PlayStation 2 version. If you undoubtedly are a veteran on the Dreamcast game, the PS2 control does take some acclamating yourself with. The controls are mapped as a result: The L1 button is employed to face through to defense and back down within the post on offense, L2 double-teams on defense and as well calls for just a pick, R1 can be used to turbo, and pressing R2 performs an intentional foul on defense and passes for the man closest to your hoop on offense. In terms with the face buttons, triangle switches to your last man back and is used by icon creating offense, circle is utilized to steal on defense and performs a assortment of dribble moves on offense, square blocks which is also utilized to shoot, as well as the X button can be used to pass on offense and switch defenders. However, once you're familiar while using control scheme, begin to take good thing about the number of new moves available in the experience.
One from the areas that Visual Concepts has addressed quite heavily during the overall game's transition on the PlayStation 2 could be the animation. Subtle changes have already been made for the drop-step move, the steal and block animations, and to your way defenders face up towards the offensive player. However, there are several noticeable tweaks inside the animations department that significantly change how the overall game plays. Most prominently, Visual Concepts has added an extensive array of new dribble moves in NBA Live 2002 for your PlayStation 2. You can now perform one-handed crossovers, spin moves in which the player changes his dribble hand, fake crossovers, and in some cases some exaggerated crossovers the location where the player nearly palms the ball. All with this adds as much as a more wide-open, faster-paced game. The AI defense seems a tad stingier, perhaps to compensate for that more robust dribble moves, but frequently you can find yourself faking the defender and taking it towards the hole within the PS2 version, at the least more so than within the Dreamcast original.
In comparison to its other changes inside the animations department, the shooting inside the PS2 version seems being more collision-specific. If there can be a defender before you, looking pulling up for the long-range three, your player in most cases take a fadeaway, off-balance shot. This ends in lower shooting percentages, especially from in the evening arc. Additionally, the alley-oop has gotten a tad easier, and players will frequently throw alley-oop passes from beyond half-court about the fast break. Finally, unlike from the Dreamcast version, players no more stop to obtain the ball when it's passed ahead on the break. They will catch it in stride and transition in to the dribble animation more smoothly.
Graphically, the PlayStation 2 game is surely an improvement for the Dreamcast version. There are new player celebrations in the overall game, which highlight the newly implemented facial expressions found inside PS2 version. These new player celebrations will be more visible over the in-game replays, which will have full commentary with him or her. So, for instance, when Kobe Bryant reduces a defender and goes in for just a dunk, the announcing team will talk around the play as it has shown inside the replay. The player models themselves look somewhat cleaner from the PS2 version and have absolutely higher polygon counts than those within the original Dreamcast game. The arenas haven't changed much when compared towards the original game, other than now you can find dance teams and cameramen around the sidelines.
At this point, the 'development' on NBA Live 2002 to the PlayStation 2 is actually complete--the frame rates are smooth at 60fps, and all from the modes, teams, players, and arenas are in the sport. The game is going to be out soon around the PlayStation 2, and we can have a full review mainly because it hits the road. By the way, if you are interested to buy Cheap NBA Live Coins, stay tuned for more at MMOAH.
The PlayStation 2 version of NBA Live 2002 features precisely the same basic game modes as being the Dreamcast version: exhibition, season, franchise, street, and employ. However, the trail and practice modes have received a couple of additions. For starters, the scoring from the street mode now follows the familiar "play to 21" scoring system. In this mode, three-point shots count for two main points, and other shots yield just one point--the primary team to attain 21 wins. You will likely be able to work it so that teams must win using a margin of two points. In addition for the new scoring system, you will find four new street courts in the action, to get a total of eight. The new street courts would be the Fonde Rec Center, Run 'N Shoot, Mosswood Park, and Hank Gathers Rec Center.
In terms from the practice mode, the brand new additions are a tad more pronounced. You can still practice shooting, dunking, and dribbling for a heart's content, however the PlayStation 2 game comes with the power to scrimmage and employ free throws. The scrimmage mode isn't a complete game, instead it targets teaching the intricacies of running individual plays. Scrimmage is played within a half-court setting, and also the offensive team must manage a variety of random plays, with cursors pointing out of the direction of ball movement, picks, etc. The free-throw practice mode plays in the same way it sounds. You can make and take as numerous free-throw shots as you desire, and the sport keeps track of your shooting percentage. Interestingly, about the PlayStation 2 Dual Shock controller, the right and left arrows for shooting free throws are mapped on the left and right analog sticks. This new configuration is a touch tricky initially but can become second nature with practice.
The same holds true to the general control scheme within the PlayStation 2 version. If you undoubtedly are a veteran on the Dreamcast game, the PS2 control does take some acclamating yourself with. The controls are mapped as a result: The L1 button is employed to face through to defense and back down within the post on offense, L2 double-teams on defense and as well calls for just a pick, R1 can be used to turbo, and pressing R2 performs an intentional foul on defense and passes for the man closest to your hoop on offense. In terms with the face buttons, triangle switches to your last man back and is used by icon creating offense, circle is utilized to steal on defense and performs a assortment of dribble moves on offense, square blocks which is also utilized to shoot, as well as the X button can be used to pass on offense and switch defenders. However, once you're familiar while using control scheme, begin to take good thing about the number of new moves available in the experience.
One from the areas that Visual Concepts has addressed quite heavily during the overall game's transition on the PlayStation 2 could be the animation. Subtle changes have already been made for the drop-step move, the steal and block animations, and to your way defenders face up towards the offensive player. However, there are several noticeable tweaks inside the animations department that significantly change how the overall game plays. Most prominently, Visual Concepts has added an extensive array of new dribble moves in NBA Live 2002 for your PlayStation 2. You can now perform one-handed crossovers, spin moves in which the player changes his dribble hand, fake crossovers, and in some cases some exaggerated crossovers the location where the player nearly palms the ball. All with this adds as much as a more wide-open, faster-paced game. The AI defense seems a tad stingier, perhaps to compensate for that more robust dribble moves, but frequently you can find yourself faking the defender and taking it towards the hole within the PS2 version, at the least more so than within the Dreamcast original.
In comparison to its other changes inside the animations department, the shooting inside the PS2 version seems being more collision-specific. If there can be a defender before you, looking pulling up for the long-range three, your player in most cases take a fadeaway, off-balance shot. This ends in lower shooting percentages, especially from in the evening arc. Additionally, the alley-oop has gotten a tad easier, and players will frequently throw alley-oop passes from beyond half-court about the fast break. Finally, unlike from the Dreamcast version, players no more stop to obtain the ball when it's passed ahead on the break. They will catch it in stride and transition in to the dribble animation more smoothly.
Graphically, the PlayStation 2 game is surely an improvement for the Dreamcast version. There are new player celebrations in the overall game, which highlight the newly implemented facial expressions found inside PS2 version. These new player celebrations will be more visible over the in-game replays, which will have full commentary with him or her. So, for instance, when Kobe Bryant reduces a defender and goes in for just a dunk, the announcing team will talk around the play as it has shown inside the replay. The player models themselves look somewhat cleaner from the PS2 version and have absolutely higher polygon counts than those within the original Dreamcast game. The arenas haven't changed much when compared towards the original game, other than now you can find dance teams and cameramen around the sidelines.
At this point, the 'development' on NBA Live 2002 to the PlayStation 2 is actually complete--the frame rates are smooth at 60fps, and all from the modes, teams, players, and arenas are in the sport. The game is going to be out soon around the PlayStation 2, and we can have a full review mainly because it hits the road. By the way, if you are interested to buy Cheap NBA Live Coins, stay tuned for more at MMOAH.
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