2014 in review: Polygon's best feature stories

Over earlier times 12 months, Polygon sent writers worldwide to assembled stories on people close to the computer game industry. From a fight club in Sweden, to some boatyard in Tokyo, to some desert landfill in New Mexico, these trips spanned a large gamut.So for that end on the year, we figured it turned out a good time to check back on some from the highlights, and resurface some of well known stories that you just might have missed the initial time around. I, School Shooter (January) "When news on the massacre at Columbine High School in Jefferson County, Colo., reached Danny Ledonne, he was soaking in his sophomore English class. By midday, about 40 minutes following shooting began, his school was put on high alert in fear of your Sunwell Gold copycat attack. 'No one really knew what was occurring at that point,' says Ledonne. 'I liken [Columbine] for the JFK shooting of my generation.'" The healing power of games (January) "Steven Gonzalez only agreed to be 12 yrs . old when doctors diagnosed him with acute myeloid leukemia, an exceptional form of cancer that creates anemia, frequent infections and pain.
Told he a 2 percent prospects for survival and torn faraway from his friends for the harsh confines of any hospital, Gonzalez turned to games for comfort." To the mun and back: Kerbal Space Program (January) "Kerbal Space Program is, at its core, a rocketry simulation. When it first became readily available for download it a limited scope. There would be a large hangar filled with parts and little green pilots, a launchpad that has a button to push along with a patch of sky to fall through in the event it inevitably all went wrong." Street Fighter 2: An oral history (February) "In 1985, artist Akira Yasuda showed as much as a Capcom appointment dressed in pajamas as well as a tie. He left his portfolio in the home, saying fans stole his work because it had been too good.
Asked why he chose pajamas, he replied he planned to look presentable understanding that was the one thing he owned which has a collar." Eve: The most thrilling boring game inside universe (February) "Alex 'The Mittani' Gianturco is really a long-time Eve Online player. In real life, he's a retired DC attorney. In Eve, he's a ruthless space dictator. Thinking about his journey from fresh-faced player to being arguably the strongest person in the overall game, he tells me none of that it was planned. 'If you were to inform me 5 years ago I'd be moving into Wisconsin and managing a space empire full-time, I'd think you had been crazy.'" Street Fighter: The Movie — What went wrong (March) "The flight to Thailand was long. Stephen de Souza wished it were longer. ... As a true hit-maker, mcdougal had amassed enough creative capital to accomplish what numerous successful screenwriters aspired to before him: turn into a director. But in Hollywood, nothing comes easy." Making Wolfenstein: A fight club on top in the world (May) "There's a padded mat for the floor. It's as big being a small room itself and almost fills the area it's in, a part from the basement of Machine Games' office in Uppsala, Sweden.
At the bedroom's perimeter, away from the mat, are workout machines, weights, a pull-up bar — all orderly and well-maintained. ... Machine Games Creative Director Jens Matthies smiles as they gestures around the area. This was his idea. This may be the Machine Games fight club." How to find out a landfill: The search for E.T. (May) "The meeting, officially, didn't have something to do with Atari. ... When Burns heard that among the consultants worked for Universal within the 80s and helped license E.T. to Atari, he experienced a flashback. He remembered playing E.T. about the 2600 like a 12-year-old. 'My god that it was shitty,' he states. 'It was horrible.' And he remembered hearing an urban legend of how Atari had buried numerous copies of the sport in the desert as it couldn't sell them to get." Polygon would go to Poland (July) "For 5 zloty, somewhat less than $2, it is possible to climb an observation platform across the banks in the Vistula River.
In the distance, the town of Warsaw will disclose Poland's history. ... Out there inside city of Warsaw, as well as in other urban places across this broad, flat piece of land will be the entrepreneurs, the manufacturers. Some of them decide to make games. They are exporting Polish culture to your world through little glowing screens." Why game accessibility matters (August) "When Mortal Kombat hit arcades in 1992, Carlos Vasquez was immediately with all of the other kids besotted by its edgy handle fighting games. ... But then his vision started fade, and finally closed-angle glaucoma rendered Vasquez completely blind. He had to discontinue soccer — certainly one of his great passions — and, it seemed, maybe games too.
'But as I got familiar with it more plus more,' according to him, 'I decided to go back you need to paying attention more to my hearing and sort of realizing, 'Hey, mafia wars actually emphasizes almost every hit because you play!'’ Mortal Kombat's stereo audio effects may have already been intended to improve the visual experience, but also for Vasquez they meant a chance to keep playing his favorite game entirely by ear." The Hollywood super agency behind Respawn, Obsidian and Turtle Rock (August) "You are able to see it from across town, using a block of Los Angeles' Avenue with the Stars. The valet line out front, the glass-walled atrium, the men in sport coats and ladies in oversized sunglasses, the reception desk off on the side where visitors delay until called upstairs. ... It was just a matter of time before it got into game titles." The making of Defense Grid 2: The end (September) "The screen can be a blur of movement. I'm sitting from the conference room at Hidden Path Entertainment. It is now the tip of August, 2014. Defense Grid 2 may be in development just for over 16 months — four months more than planned.
And it's still not finished." There and rear: A history of The Lord with the Rings in video gaming (September) "[J.R.R. Tolkein] kicked the bucket in 1973 ... and left his youngest son, Christopher Tolkien, to surmount your next big media mountain: making his father's works into interactive experiences. Less than ten years later, video gaming began their bumbling trek through Middle-earth." The three lives of Blizzard Entertainment (October) "'World of Warcraft transformed everything' ... In Metzen’s mind, Blizzard history currently is split into two eras: before World of Warcraft and after World of Warcraft. Now he’s ready for your company’s third era to start, and he’s having a surprising approach for getting it there." Why we fight: Inside Shack Tactical, the elite military simulation group (October) "Flying low above a pine forest, the 2 main U.S.
Army Blackhawk helicopters suddenly broke formation. From my seat in the open door, the scene tipped straight down for the moment before we leveled off. In the distance, backlit with a sky purpling together with the dawn, I could see Alpha squad beginning descend, their rotors kicking up a tremendous cloud of dust." The plan to reinvent Call of Duty (October) "When he was 15, Glen Schofield walked in to the office of comic strip distributor King Features Syndicate lacking any appointment. He did not know any better.
He just knew this company, a division of media giant The Hearst Corporation that managed "Spider-Man," "Family Circus" and "Flash Gordon." And he previously had mapped out plans to get a comic, thinking he could create something similar. ... As the creative bring success November's Call of Duty: Advanced Warfare, Schofield is actually attempting to use something different with one of the sport industry's hottest franchises — one that normally takes flack for not changing enough year over year." The fall of THQ (December) "THQ's staff saw the stock price falling.
It was 2008 along with the global financial crisis hit the game industry hard. 'As a stockholder, it turned out shocking to me how the stock have relatively quick decline,' says one former employee who asked never to be named. 'But even if things weren't running smoothly, I was optimistic.'"This piece is a component of Polygon's 2014 in Review series. Throughout December we'll be checking out the games, people and events that shaped gaming within the past year. You can check out more 2014 in Review stories in this StoryStream. Don't hesitate, there's cheap Warmane Gold for sale in MMOAH.

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